_______________ ___________________ ______ ____ \____ \/ ___ \____ _____Y_____ / \ \ _/ !____/ . / Y. \ \_______/__! \________\___! \____|! \ EL?|_____/ `----' \______/ CHARON-*-REDNEX-*- PRESENTS THE FULL DOCUMENTATION FOR MORTAL KOMBAT II NOTHING, NOTHIN CAN PREPARE YOU! 500 years ago, the shapeshifter Shang Tsung was banished from the Outworld to the Morther Realm (Earth) fo his crimes. There, with the aid of his pupil, Goro, a hidoues half-human dragon, he was to atone for his crimes by unbalanicing the furies of the realm, allowing his master Shao Kahn and his minions to enter the dominion and rule forever. He was defeated. He returned to the Outworld a failure, facing execution at the hands of Shao Kahn, supreme ruler of the Outword, the Astral Planes of Shokan and the surrounding kingdoms. With the apparent death of Goro, his fate seemed sealed. But Tsung told Kahn of his plan for revenge, a plot so evil and twisted even Kahn was persuaded to grant him one final opportunity to redeem himself. He cleverly lured his adversaries to the bizarre Outworld where they would face a new challenge - a tournament hosted by Shao Kahn himself. Today, the Tournament Begins... Again! LET THE TOURNAMENT BEGIN! * Set up the computer as described in its instruction manual. Player 1 plug your joystick into the port "1 JOYSTICK". Player 2 plug your joystick into the port "2 JOYSTICK". * If your computer is turned on, turn it off. Wait for at least 30 seconds before turning on your computer again. This will remove any virus which may be present and so minimize the risk of infecting and possibly destroying your Mortal Kombat disks. * Insert the Mortal Kombat disk 1 into the computer`s internal disk drive. The program will now load and run automatically. When you are prompted to insert the Mortal Kombat II disk 2 and disk 3 or disk 4 do so. * You will know that Mortal Kombat II has loaded when you see the Title Screen. AMIGA EXTERNAL FLOPPY DISK OWNERS PLEASE NOTE: Mortal Kombat II supports a second, external floppy disk drive. AMIGA 1200 OWNERS PLEASE NOTE: The 2 button Joystick option does not function on this machine. AMIGA HARD DISK OWNERS PLEASE NOTE: Mortal Kombat II cannot be installed on a hard disk drive. In the unlikely event that Mortal Kombat II fails to load, turn off your computer and remove any extraneous external peripherals such as printers (leave the monitor or television connected) before repeating the loading procedure. START GAME begins a one-player battle for the title of Grand Champion. First however, a fighter must be selected. The warrior selection screen has pictures of all the warriors available to a player. To select a warrior, move the coloured frame onto a warrior using the JOYSTICK. When your choice is framed, press FIRE to select him. To select a warrior randomly, leave the frame on the initial warrior (Liu Kang for player 1, Reptile for player 2) and press up and the fire button. Should a second player desire to join the tournament, he may do so at any time by pressing his FIRE BUTTON. This will then return both players to the "Choose Your Fighter" screen where they again must choose their Warriors. Both players may choose the same warrior. When this happens, the two will be distinguished by colour. The players will then battle one another with the winner continuing onward in the tournament, and the loser`s game ending. OPTIONS brings the player to the OPTIONS screen where a number of game features can be modified using the JOYSTICK. DIFFICULTY allows you to choose whether the game will be Very Easy, Easy, Medium, Hard or Very Hard. To set Difficulty, move the cursor to your choice and press FIRE. Then move the cursor to DONE and press FIRE. CREDITS allows you to determine how many continues you may utilise before your game is over. To increase or decrease your credits, move the JOYSTICK LEFT or RIGHT. After choosing the desired number of credits, move the cursor to DONE and press FIRE. To exit the options screen and return to the main title screen, move the cursosr to DONE and press FIRE. to PAUSE/UNPAUSE, press P on the keyboard. To QUIT press Q while paused. RULES OF THE OUTWORLD While the kombatants in the original Shaolin Tournament for Martial Arts wagered their very lives upon their skill, in Shao Kahn`s Outword Tournament, they wager much more!!! The Outworld tournament first tests a warrior`s fighting skill by putting him again each of the formiddable Earth warriors. In all Mortal Kombat battles, meters in the upper-left and upper-right corners of the screen measure the health of the warriors. The meters begin each round completely green, but each time a warrior is hit, an amount of red signifying the degree of injury is added to his meter. When a warrior`s bar becomes completely red, he is knocked out and the round goes to his opponent. Should time run out before either kombatant is knocked out, the warrior with less injury is declared the victor. The first warrior to win two rounds takes the match and moves on to his next opponent. NOTE: If five rounds pass without a match winner, both kombatants will be disqualified from the tournament. Once a warrior has defeated the other kombatants in the tournament, he then takes on the first of his Outworld hosts, the demon Shant Tsung. His youth restored by his master Shao Kahn, Shang possesses both powerful magic and considerable physical skill. Should a warrior defeat Tsung, his next opponent is the massive Kintaro. Kintaro is of the same race of half human dragons which spawned Goro. Enraged at his comrade`s death at the hands of a mere mortal, Kintaro sought entrance to the tournament ot seek revenge. Shao Kahnm granted him this privelege in exchange for his servitude. Defeating Kintaro proves a warrior wothy of meeting Shao Kahn, supreme ruler of the Outworld, in battle. Defeat him to end his rule and become the Supreme Warrior in the Outworld realm! THE BASIC MOVES: The art of Kombat is as it has been for thousands of years. A wise warrior will begin his training with the art of defence. Far more valuable than learning how to inflict blows is learning how to avoid or deflect them, for an opponent who attacks is an opponent who is vulnerable to attack. Defensive lessons are as follows (based on default settings) LEFT or RIGHT: Move left or right on the joystick. TO BLOCK: Move AWAY and press the FIRE button. TO CROUCH: Move the joystick DOWN. TO JUMP: Move the joystick UP. TO FLIP FORWARD OR BACK: Move the joystick UP + LEFT or RIGHT. Once defence has been mastered, a warrior can begin to learn the fundamental offensive moves - the punches and kicks. In combination with strong defensive tactics, these moves are enough to defeat most foes. The fundamental offensive moves are as follows: TO PUNCH (LOW) : Press the FIRE BUTTON repeatedly. TO PUNCH (HIGH): Press FORWARD or BACK + FIRE repeatedly. TO KICK (LOW) : Tap the FIRE button + FORWARD or BACK. TO KICK (HIGH) : Tap the FIRE button. THE ADVANCED MOVES The advanced moves use the basic moves as building blocks to form powerful manoeuvres. However, although they do more damage, they also are slower. The advanced moves are as follows: TO UPPERCUT : Press CROUCH + FIRE. TO FOOT SWEEP : Press DOWN then AWAY. TO ROUNDHOUSE : Press AWAY + HIGH KICK. TO EXECUTE A FLYING PUNCH: JUMP or FLIP + TAP FIRE. TO EXECUTE A FLYING KICK : JUMP or FLIP + HOLD FIRE. SPECIAL MOVES While being a master of Kombat may be enough to win any Earth contest, winning a contest in the hostile Outworld requires more of a warrior. In preparation for this Tournament, every warrior has perfected several special moves. These moves often draw upon spiritual or supernatural energies, extreme physical conditioning, or bionic implants for their effectiveness, and can be especially potent, often devastating an opponent. WARRIOR WISDOM * Patience is a warrior`s greatest ally. Wait for you opponent to attack, then counterattack him when he is most vulnerable. * Timing is crucial to landing any moves. Practice often to learn timing secrets. * With Practice, combinations of moves can be learned which allow a warrior to hit his opponent several times before he has an opportunity to defend himself, making them an invaluable tool. * Every warrior has different strengths and weaknesses in terms of speed and movement. Discovering these styles allows you to both use them better and combat them better. WARRIOR PROFILES: LIU KANG SPECIAL MOVES SUB ZERO SPECIAL MOVES STANDARD FIREBALL: TOWARDS,TOWARDS + FIRE DEEP FREEZE: DOWN,TOWARDS,FIRE CROUCHING FIREBALL: DOWN,DOWN,FIRE GROUND FREEZE: DOWN,AWAY,FIRE FLYING KICK: AWAY,TOWARDS,FIRE SLIDE:BLOCK,FIRE,FIRE,FIRE BICYCLE KICK: HOLD FIRE FOR 5 SECONDS KUNG LAO SPECIAL MOVES SHANG TSUNG SPECIAL MOVES TELEPORT: DOWN,UP FLAMING SKULLS: HAT THROW: AWAY,TOWARDS + FIRE AWAY,AWAY,FIRE(1) WHIRLWIND SPIN: BLOCK,FIRE,FIRE,FIRE AWAY,AWAY,TOWARDS,FIRE(2) AWAY,AWAY,TOWARDS,TOWARDS,FIRE(3) MORPH:BLOCK,AWAY,TOWARDS,UP ,RELEASE FIRE ARIAL KICK: DOWN,DOWN,(AT PEAK OF JUMP) JOHNNY CAGE SPECIAL MOVES KITANA SPECIAL MOVES HIGH SHOT: TOWARDS,DOWN,AWAY,FIRE FAN SWIPE: DOWN + FIRE LOW SHOT: AWAY,DOWN,TOWARDS,FIRE FAN THROW: TOWARDS,TOWARDS,FIRE SHADOW KICK: AWAY,TOWARDS,AWAY,FIRE FAN LIFT: AWAY,AWAY,AWAY + FIRE SHADOW UPPERCUT: AWAY,DOWN,AWAY,FIRE SQUARE WAVE PUNCH:TOWARDS,DOWN PACKAGE CHECK: DOWN + FIRE AWAY FIRE REPTILE SPECIAL MOVES JAX SPECIAL MOVES ACID SPIT: TOWARDS,TOWARDS,FIRE GROUND PUNCH:FIRE FOR 3 SECONDS ORB: AWAY,AWAY,FIRE GRAB: TOWARDS,TOWARDS,FIRE SLIDE: BLOCK,FIRE,FIRE,FIRE ENERGYWAVE: TOWARDS,DOWN,AWAY INVISIBILITY: BLOCK,UP,UP,RELEASE FIRE FIRE BACKBREAKER:DOWN(AT WHILST JUMP) MILEENA SPECIAL MOVES BARAKA SPECIAL MOVES TELEPORT KICK: TOWARDS,TOWARDS,FIRE BLADE SWIPE: DOWN + FIRE ROLL ATTACK: AWAY,AWAY,DOWN,FIRE BLADE SPARK: DOWN,AWAY,FIRE SAI THROW: HOLD FIRE FOR 2 SECONDS BLADE FURY: AWAY,AWAY,AWAY,FIRE DOUBLE KICK: FIRE,FIRE SCORPION SPECIAL MOVES RAYDEN SPECIAL MOVES SPEAR: AWAY,AWAY,FIRE LIGHTNING BOLT:DOWN,TOWARDS,FIRE DECOY: DOWN,AWAY,FIRE FLYING THUNDERBOLT:AWAY,TOWARDS TOWARDS SCISSOR TAKEDOWN:TOWARDS,DOWN,AWAY,FIRE TELEPORT:DOWN,UP AIR THROW:DOWN,(AT TOP OF JUMP) SHOCK:(2PLY ONLY) FIRE FOR 2 SECS KINTARO With Goro missing, Kintaro steps up to take his place as supreme ruler of Shao Kahn`s armies. Stronger and more agile than his predecessor he is enraged by Goro`s defeat. Kintaro vows to take revenge on the Earth warriors responsible. SHAO KAHN The supreme ruler of the Outworld, Shao Kahn governs the Astral Planes of Shokan and all surrounding kingdoms. Five hundred years ago he banished the shapeshifter Shang Tsung into the Mother Realm (Earth) to pay his crimes. Shang Tsung was to unbalance the furies and create a weakness in Earth`s dimensional gates would allow Kahn and his minions to forever walk the Earth and plague its inhabitants to a dark and chaotic existence. Only then would Shang Tsung be cleared of his offense and the curse be lifted.